Development of the Krug ZRK-SD (2K11) air defense system started in 1957 by the Lyulev OKB design bureau. It was first displayed during a parade in Moscow in May 1965. The system started to be fielded in 1967 and became fully operational in 1969. It was used by the Russian Army as a long-range SAM.
The early version of the Krug entered service in 1965. The first operational deployment version, the Krug-A, entered service in 1967, with extensively modified versions, the Krug-M in 1971 and the Krug-M1 in 1974, which were developed to rectify problems discovered during army service. The upgraded version Krug-M was fielded in 1971 and the Krug-M1 in 1974. A target drone called 9M316M Virazh, developed from obsolete Krug missiles, was proposed for export in 1994.
The 2K11 was briefly operated by the Soviet army during the war in Afghanistan in 1979 and 1980, but was withdrawn several months after the initial invasion. In 1997, it was reported that, between 1993 and 1996, some 27 fire units of Krug and 349 missiles had been sold to Armenia. Poland flight tested four missiles in September 2006 against P-15 Termit (SS-N-2 'Styx') targets.
This model is a high quality, photo real model that will enhance detail and realism to any of your rendering projects.
The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray.
Fidelity is optimal up to a 4k render. Renders have no postprocessing.
This model is ready to be animated. You can easily position it the way you need or animate.
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessaryjust drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Model does not include any backgrounds or scenes used in preview images.
- 3ds Max 2012 V-Ray ( 2.4 ) and standard materials scenes
- OBJ 2012 (Multi Format)
- 3DS 2012 (Multi Format)
- FBX 2012 (Multi Format)
- Maya 2012 with standard materials
- Cinema 4D R12 with standard materials
Textures: ( just for the models have textures )
- High resolution ( up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts ).
+ NOTE for Cinima 4D users: add HyperNURBS for each object to get subdivision ( smooth ). And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.
+ NOTE: If you have problem with extract file please use latest version of winrar ( winrar is free )